Mouse Sensitivity Converter

Mouse Sensitivity Converter
0.00
Source cm/360°
0.00
Source inches/360°
Converted Target Sensitivity
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Same DPI is assumed for both games. If DPI is empty, 800 is used for cm/360° and inches/360°.

What Is a Mouse Sensitivity Converter?

How to Use the Mouse Sensitivity Converter

Select Your Source and Target Games

Enter Your Sensitivity and DPI

View Your Converted Sensitivity

How Does Mouse Sensitivity Conversion Work?

What Are DPI, eDPI, and cm/360°?

What Is DPI?

What Is eDPI?

What Does cm/360° Mean?

DPI vs. In-Game Sensitivity

Frequently Asked Questions

Different games use different sensitivity scales and camera settings. Field of view, weapon zoom, ADS multipliers, and input processing can also affect how movement looks and feels.

A converter can match a specific measurement, such as the physical distance needed for a 360-degree turn. However, that does not guarantee identical visual aiming or muscle memory in every game.

Keeping the same DPI is usually the simplest way to maintain consistent mouse settings. Many converters calculate a game-to-game sensitivity value while assuming that DPI remains unchanged.

If you use different DPI settings, check whether the converter supports separate source and target DPI values. Enter both values when the tool requests them.

cm/360° is the number of centimeters your mouse must travel to turn your view through 360 degrees. It provides a physical measurement that can help you compare turning distance across compatible games.

The value depends on your DPI, in-game sensitivity, and the game’s mouse-input settings. It does not measure every aspect of aiming feel.

eDPI means effective dots per inch. It is usually calculated by multiplying your mouse DPI by your in-game sensitivity.

For example, 800 DPI × 1.5 sensitivity equals 1,200 eDPI. This is useful for comparing settings in the same game, but equal eDPI values do not necessarily produce the same turning speed in different games.

Support depends on the specific converter. Some tools convert normal hip-fire sensitivity only, while others provide additional options for FOV, aim-down-sights (ADS), or zoom sensitivity.

Check the available controls before entering extra settings. If the converter does not offer these options, do not assume that the result accounts for them.

Not in every situation. A conversion can match the calculated turning distance when the game data and conversion method are correct and their assumptions are met.

Rounding, game updates, mouse acceleration, different input settings, and ADS or scope multipliers can affect the result. Test the converted value in-game to check whether it works for your setup.

You can use the same numerical sensitivity in multiple games, but the result may feel very different. Each game may interpret the value differently.

A converter provides a corresponding value for supported games. Use the converted result as a starting point and test it before making further changes.

First, check the complete game selector to make sure the title is not listed under another name or version. If it is unavailable, the converter may not support that game.

You can look for a converter that supports the title or use a documented measurement method where appropriate. Avoid guessing a sensitivity value because different games can use different input scales.