Mouse Sensitivity Converter
A mouse sensitivity converter helps you convert your in-game sensitivity from one supported game to another. It gives you a matching sensitivity value so you can keep a similar mouse-turning distance when switching games.
Choose your source game and target game, then enter your current sensitivity. If the converter asks for your mouse DPI, enter the correct value to get the relevant result.
Use the converted value as a starting point. Differences in field of view (FOV), aiming modes, and game settings can still affect how your aim feels.
What Is a Mouse Sensitivity Converter?
A mouse sensitivity converter is a gaming tool that translates a sensitivity setting from one game into a corresponding value for another game.
Different games use different sensitivity scales. For example, a sensitivity value of 2 in one game may not produce the same turning speed as a value of 2 in another.
The converter uses the relevant game settings and conversion method to calculate a matching value. This helps players maintain familiar mouse movement when switching between supported first-person shooters and other compatible games.
How to Use the Mouse Sensitivity Converter
The converter helps you find a corresponding sensitivity value for another supported game. Follow these steps to get your result.
Select Your Source and Target Games
Choose your source game first. This is the game where you currently play and know your mouse sensitivity.
Next, select your target game. This is the game where you want to use a matching sensitivity. Make sure both games are available in the converter.
Enter Your Sensitivity and DPI
Enter the sensitivity value shown in your source game’s settings. Check the number carefully because each game may use a different sensitivity scale.
If the tool includes a mouse DPI field, enter your current DPI. DPI means dots per inch and describes how the mouse responds to physical movement. If you use different DPI settings in the two games, follow the converter’s instructions for entering both values.
View Your Converted Sensitivity
Review the converted sensitivity displayed by the tool. Enter that value in the target game’s mouse settings.
If the converter also shows cm/360°, compare the physical distance needed for a complete turn. Test the result in a practice area and make small adjustments if needed.
How Does Mouse Sensitivity Conversion Work?
Mouse sensitivity conversion depends on how each game translates mouse input into camera rotation. A converter uses the games’ sensitivity scales or rotation values to calculate the target setting.
For games that use a compatible linear mouse-input model, the calculation can match the physical mouse movement needed for a full 360-degree turn.
A simplified formula is:
Target sensitivity = Source sensitivity × Source rotation value ÷ Target rotation value
This formula assumes the same DPI in both games and compatible rotation models. If the DPI changes, the calculation may also need to account for the source and target DPI.
The exact formula depends on the games and conversion method supported by the tool. A calculated match does not guarantee identical visual aiming or performance in every situation.
What Are DPI, eDPI, and cm/360°?
DPI, eDPI, and cm/360° describe different parts of mouse sensitivity. Understanding them can help you interpret your conversion results.
| Term | Meaning |
|---|---|
| DPI | The mouse’s dots-per-inch setting, which describes how its sensor responds to physical movement. |
| eDPI | Usually calculated by multiplying mouse DPI by in-game sensitivity. |
| cm/360° | The physical distance, in centimeters, needed to turn your view through 360 degrees. |
| in/360° | The physical distance needed for a full turn, measured in inches. |
What Is DPI?
DPI stands for dots per inch. In gaming, it is commonly used to describe a mouse’s sensitivity setting at the hardware level.
A higher DPI generally produces more mouse input from the same physical movement. However, your final in-game turning speed also depends on the game’s sensitivity setting and input system.
What Is eDPI?
Effective DPI, or eDPI, is commonly calculated by multiplying mouse DPI by in-game sensitivity.
eDPI = Mouse DPI × In-Game Sensitivity
For example, 800 DPI multiplied by a sensitivity of 1.5 gives an eDPI of 1,200.
eDPI can help compare settings within the same game. It should not be used alone to compare different games because their sensitivity scales may differ.
What Does cm/360° Mean?
cm/360° measures how far you move your mouse to rotate your view through one complete circle in a game.
For example, if your setup needs 40 cm of movement for a full turn, its measurement is 40 cm/360°. A lower value generally means a faster turning sensitivity, while a higher value means a slower turn.
This measurement is useful for comparing physical turning distance across games when the conversion method supports it. It does not account for every difference in visual aiming or aiming modes.
DPI vs. In-Game Sensitivity
DPI and in-game sensitivity both affect mouse movement, but they are different settings.
DPI is configured through your mouse or its software. In-game sensitivity is a setting within the game that controls how mouse input affects your view.
| Setting | Where it is controlled | What it affects |
|---|---|---|
| Mouse DPI | Mouse hardware or software | Mouse input generated by physical movement |
| In-game sensitivity | Game settings | How the game translates mouse input into rotation |
| eDPI | Calculated value | A convenient comparison within the same game |
| cm/360° | Measured or calculated value | Physical distance required for a full turn |
For consistent results, keep your DPI unchanged when switching games unless you have a reason to change it. If you change DPI, your in-game sensitivity may need adjustment to maintain the same turning distance.
Mouse acceleration, raw input settings, and other game-specific options can also affect mouse behavior. Their impact depends on how the game handles input.
